So… this is the first post in what is hopefully to be an interesting gamedev diary (at the very least for myself ;-).
A while back I decided I wanted to make a game of my own. The idea for it has been brewing in my mind for several months and I’m currently in the stage where I’m starting development on a prototype.
The working title of the game is Knock-On Effect and it’s planned to be a single player turn-based tactics game. A mix between X-Com and Jagged Alliance, but centered around a linear storyline and of a smaller scope.
I don’t exactly know yet where it’s going to go, but I’m definitely starting it on my own, spending what time I can spare on it. It’s been less than a year since I started in game development so I’m going to take it slow, step by baby step, as I have lots to learn.
But this diary is where I’ll try to report on whatever I’m working on. Hopefully on the way we’ll see the game unfold.
Interesting times ahead!