Day 20 – Mission Failed!

Now that I can control my characters I started working on the mission success conditions. If the Kingpin manages to escape, the mission fails. If the soldiers together with the Kingpin reach the extraction zone, the mission is a success.

So I added regions to the level grid:

  • the extraction zone
  • two escape areas

And then I just set out to do some manual testing: if I walk the Kingpin into one of the escape areas the mission fails instantly. If I walk all three characters into the extraction zone the mission completes successfully.

Of course I’ll extend the conditions later on: mission should fail as soon as either the Kingpin or both soldiers die, and success is only possible if the Kingpin is actually captured.

Killing is something for in a couple of weeks, but I hope to get the captured state done in the next week or so. Once that’s in it’ll really start to look like a small game!

Gamedev Diary Knock-On Effect

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