Day 28 – Character Indicators

Been working on adding visual character indicators to the playing field. I need them to explain how the capture action works.

The special forces must capture the Kingpin: they first need to get close enough to him and then use the capture action (which requires an action point to still be available). Once captured, the special forces team can control the Kingpin and bring him to the extraction point.

The soldier that has taken the Kingpin captive must always end his turn close enough or the Kingpin will escape again.

I added some visual markers to display the different areas around a character, depending on the state of the game. I should probably at least change some of the colors, but it will do for now.

A player turn while the Kingpin is not yet captured

Player turn with the active soldier being the captor

Gamedev Diary Knock-On Effect

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