Day 20 – Mission Failed!
Now that I can control my characters I started working on the mission success conditions.

Now that I can control my characters I started working on the mission success conditions.
Working on implementing the actual walk and run actions and setting up the UI for the player to execute them.
Nothing to show today as I spent my time refactoring the turn management code and writing tests for it.
An improved UI and better mouse controls are the result of my activities today.
We didn't have big plans for the weekend which means I had some time to do research: playing Gears: Tactics.
Good news day! Oh, and I also setup some basic turn management.
Look at me walk around!
Today I spent several hours figuring out how I can make my characters actually stand on the ground... instead of floating above it.
Today I spent looking for and setting up the character models to use for my three protagonists. The two special forces: Saint and Needle, and the bad guy: Kingpin.