Day 17 – Walking and Running

Good progress today. I finished the implementation of the walk and run actions and had time to add some extras to the UI.

Action buttons are shown at the bottom of the screen and the player can switch between them using either mouse or keyboard shortcuts. If an action is no longer available (because not enough action points) the button is disabled.

Player can also switch between active characters using keyboard TAB and can rotate the camera freely by moving the mouse while holding the right mouse button.

I felt like I needed some kind of avatar for the player characters but instead of creating a static image I added an additional camera focused on the character’s face, much more fun.

You can see the result in the bottom left of the video.

With basic movement covered, time to add some win/lose conditions.

Gamedev Diary Knock-On Effect

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