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Arne Vandamme

An Oldschool Diary Of A Game Developer

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Day 63 – Walking around in VR

Implemented the basic VR controls today. I can now walk around the scene using my Oculus Quest.

Read more Day 63 – Walking around in VR

Day 62 – Grab on to your donuts!

The player can now pick up and look at the pink donut that fell out of the box.

Read more Day 62 – Grab on to your donuts!

Day 61 – Smelling

Added a special ability that the player can activate using an inventory item.

Read more Day 61 – Smelling

Day 60 – Adventure game basics

Added some playability to the test scene using keyboard and mouse controls.

Read more Day 60 – Adventure game basics

Day 59 – Setting the scene

Tangible result of today is a tiny test scene that I'll be turning into something playable over the next couple of days.

Read more Day 59 – Setting the scene

Day 58 – Sidestepping into VR

For the next couple of weeks I'm putting the turn-based game on hold and will be experimenting with a VR adventure game.

Read more Day 58 – Sidestepping into VR

Day 57 – Here’s some trees

I'm finally warming up again to my game dev experiments. Let the dev days continue!

Read more Day 57 – Here’s some trees

Blender

Day 56 – Alerted

Kingpin now only tries to escape when he's in an alerted state.

Read more Day 56 – Alerted

Day 55 – The First AI Turn

Hooked up a very simple AI turn and made the necessary UI changes.

Read more Day 55 – The First AI Turn

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Arne Vandamme
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