Day 61 – Smelling
In the game I have in mind the player can use special abilities. These will be represented by an item that can be activated/deactivated at any time.
I implemented a test for this using the inventory support that comes with Adventure Creator. The player has an inventory item that they can use to activate the smelling ability. When active, the environment will visually show scents that might give the player additional clues.
Don’t donuts just smell yummy?
With the ability to implement… abilities… I think the last thing I want to test now is picking up the lone donut that fell out of the box. After that it’s time to see if I can get it all working in VR.